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Indicates important rule
Provide built in fill functionality for the InkCanvas rather than implementing a work around using pixels
3DMeshGeometry does not provide good support for dynamically creating a surface based on points
The Line Primitive functionality given by the ScreenSpaceLines3D object should not have been removed from .NET 3.0’s object model
There is currently no way to inherit off a BaseForm in WPF
When customized UserControls are added into XAML, it breaks the WPF designer in Visual Studios
Provide built in fill functionality for the InkCanvas rather than implementing a work around using pixels
Currently, there is no fill functionality for InkCanvas. The only way to fill shape is to add a basic shape as a children. Furthermore, it's not facility to get pixel from point, so that the InkCanvas must be converted to Bitmap and then get the pixel. It's much better to add some GDI+ properties in it.
3DMeshGeometry does not provide good support for dynamically creating a surface based on points
3DMeshGeometry can only define triangle primitive as its surface, if the surface is polygon, the points index of triangle must be defined very carefully, otherwise it will be shown out of your imagination. So polygon surface should be supported by 3DMeshGeometry.
The Line Primitive functionality given by the ScreenSpaceLines3D object should not have been removed from .NET 3.0’s object model
This is currently the only method of dynamically creating objects based purely on vectors (x,y,z). It has been extremely useful because we are importing directly from a csv file, rather than creating the 3D objects manually by defining the Triangle space they are in. Currently I use a third party application that Daniel Lehenbauer wrote to replicate this functionality. It is found at
http://blogs.msdn.com/danlehen/archive/2006/05/29/610310.aspx
There is currently no way to inherit off a BaseForm in WPF
Currently the Form’s Icon, and the OK and Cancel button are copied, and pasted for similar functionality in each form. It is not a good method for reusable functionality. We could add them as user controls, but then base functionality that we want reused from a base class would not be appropriate for this.
When customized UserControls are added into XAML, it breaks the WPF designer in Visual Studios
The XAML designer will be invalidated if an user control is added to form. A render error might happen on refreshing the user control. It will be ok, even if an icon, which represents an user control, is shown in the form.
Acknowledgements
Adam Cogan