Rules to Better Designers

  1. We live in a complicated world with too many distractions, where information overload is commonplace. “Less is more” is all about keeping things simple and achieving a design with the least number of elements required to deliver a message effectively.

  2. Many people confuse graphic design with UI/UX design, thinking they serve the same purpose. In fact, these are entirely different areas of expertise, each requiring specialized skills. Confusing the disciplines can lead to design inefficiencies or poor user experiences, as each field brings distinct value to a project.

  3. Waiting for a designer to approve every UI change can block progress. But letting devs make visual tweaks unchecked often leads to messy, inconsistent designs.

    Create a “Design Masters” list – a small group of trusted designers and design-literate developers who can approve UI/UX changes when needed.

  4. The Double Diamond design process is a structured framework developed by the British Design Council, aimed at fostering creativity, collaboration, and clarity in problem-solving. It is divided into two main phases, each consisting of two key stages.

  5. There are a few options when it comes to the best software for UI/UX design (the creation of mockups and prototypes in particular). The most popular are:

    • V0.dev (recommended)
    • Figma (recommended)
    • Adobe XD
    • Sketch (MacOS only)
  6. Relying on the same user research method like only running 1-on-1 interviews leads to blind spots. Interviews are great for depth, but they don’t reveal group dynamics, cross-team dependencies, or patterns that emerge at scale.

    To design experiences that scale, you need insights that are qualitative and quantitative, attitudinal and behavioural, and drawn from both individuals and teams.

  7. Leveraging AI tools across different stages of the UX process can speed up decision-making and free up time for critical thinking and creative problem solving.

  8. When every button looks a little different, spacing feels off, and handoffs between designer and dev are painful, you know something's wrong.

    A design system can fix all of that, aligning everyone around a shared language and providing the tools to build faster and better. It avoids inconsistent UI, longer review cycles, and time spent debating minor visual tweaks.

  9. It’s tempting to fix small UI issues on the fly - change a button size, adjust some spacing, or tweak a color. But those “quick wins” often turn into long-term losses, leading to a messy, inconsistent UI that confuses users and slows development.

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