Do you know how to build for the right platforms?

Last updated by Matt Wicks almost 2 years ago.See history

Picking the right development environment is important, and which platforms you want to target will influence that decision.

Platform Build on Mac? Build on Windows?
UWP (Windows)
wearOS (many non-Apple and non-Samsung wearables)

Figure: The platforms you can target with each development environment – in most situations a Mac works best

If you want to develop for Android, wearOS, or Tizen, you can use Visual Studio on either Windows or macOS. If you want to target UWP, you must use Windows. If you want to develop for iOS, tvOS, macOS, or watchOS, you can now develop using Windows or Mac (using Hot Restart on Windows) but must use a Mac to publish your app to the App Store. If you want to target all these platforms you will need access to both Windows and Mac.

Tip: If you use an Intel based Mac you can run Windows through virtualization, using VMware Fusion, Parallels or VirtualBox. If you use Windows, there are cloud-based Mac services you can use for your Apple OS builds.

We open source. Powered by GitHub