You’ve spent the last sprint designing and building a feature. It looks clean, the logic makes sense, and everyone on the team agrees it’s “obvious” how it works.
Then a real user tries it, and gets stuck immediately. Buttons are missed, terminology is misunderstood, and users don't follow the journey we carved out for them. These problems are rarely caught in code reviews or internal demos, but they surface instantly when you test the interface with real users.
No matter how experienced you are, you are not your user. Designers, developers, and stakeholders all bring assumptions, domain knowledge, and biases that real users don’t share.
People often:
Interface testing replaces assumptions with evidence by observing what users actually do, not what we think they will do.
Figure: It's all about understanding
The cost of change increases dramatically as a project progresses. Early in the lifecycle, there are many design alternatives and changes are cheap. Once features are built and deployed, even small usability fixes can be costly.
Testing early:
This is why lightweight testing early and often is far more effective than waiting for a “perfect” solution.
Figure: The secret weapon - testing early, and often
Usability testing is not a design review or a feedback session. It’s structured observation.
You test an interface by:
Tip: The goal is not to hear “I like it”... it is to see whether users can successfully do what they need to do.
Usability is only one part of user experience, but it’s non-negotiable.
If users can’t:
...then the experience fails, regardless of how polished the UI looks.
Usability walkthroughs are a powerful, low-cost technique:
Tip: They are especially effective when used regularly, not just once.
Formal usability testing involves:
Tip: This level of rigor is useful when validating critical workflows or reducing risk before release.
When testing your interface, pay attention to:
You don’t need large sample sizes. A small number of users - often around 3-5 users will uncover the majority of usability issues. The returns diminish quickly beyond that.
Testing late finds problems when they’re hardest to fix. Testing early helps shape the solution while change is still cheap.
Figure: Elaborate usability tests are a waste of resources
Interface testing isn’t a phase at the end of a project - it’s a core part of building successful products that people love to use. If you’re not testing your software, you’re guessing.
The best teams: